Boing-Boing Builder

 

About

Boing-Boing Builder was an educational game developed during my Spring 2012 internship with e2i Creative Studio. This game was based off of the Boing-Boing the Bionic Cat children’s book series. The story revolves around Daniel and his robotic cat’s adventures that teach children about science, mathematics, engineering,  technology, and robotics.

While we produced a rough demo we established proof of concept, art direction, and created documentation that would be utilized when developing the game further. In the demo, the player could customize their own robotic cat with different parts (feet, tails, ears, eyes, and fur swatches) and then load it into virtual environments for them to explore.  There was also a section of the game where users could program their robotic cat and then let it run around the lab environment. The project was built in the Unity 3D engine with support from Adobe Photoshop, Autodesk Maya, and Google Sketch Up.

Role

I acted as a concept artist, texture artist, and 3D modeler during the project. I created concepts for interchangeable parts and swatches. I also made concept paintings to help establish the look and feel for future levels. I made textures for most of the models in the game and also made 3D models of the interchangeable parts.

I was able to finish my work ahead of schedule and start developing a demo level for further proof of concept. I made a lunar terrain in Unity as well as a particle effect that served as a star field.

In the programming section of the demo, I made icons for the UI to help streamline the user experience and another particle effect of scrolling zeroes and ones in the background.

Teammates

Alanna Honigman, Tracy Adams, Brian Kortbus, Patrick Brown, Ed McCreary

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